![]() ![]() When a game world like this meets players, alchemy happens. ![]() But the game's magic resides in its combination of sheer size with sheer openness, with apparently freewheeling yet meticulously interlocked systems, and with a scarcely credible level of detail and craft in its making. You can map it out, sure - spend weeks or months enumerating all its components and secrets. The reason I feel comfortable telling you this is that this isn't a game that any one player can just know. But it's also because of the kind of game that Breath of the Wild is. This is partly because my life is no longer compatible with monstering a giant open-world game in a week, even when it's work. Much remains for me to do and discover, and my game is still rife with rumour, mystery and surprise. I've yet to uncover swathes of its vast map. I haven't finished The Legend of Zelda: Breath of the Wild. ![]() Here's an unusual admission for a reviewer to make. Switch's debut and Wii U's demise are marked by a radical reinvention of The Legend of Zelda that will go down as an all-time great. ![]()
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